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How Roblox’s “Off‑Platform Featuring” (Dec 2025) Lets Creators Turn Events into Fast Robux — and Real Cash

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How Roblox’s “Off‑Platform Featuring” (Dec 2025) Lets Creators Turn Events into Fast Robux — and Real Cash

Roblox just opened a new discovery channel for creators: Off‑Platform Featuring connects your time‑limited events and updates to App Store / Google Play promo placements and Roblox marketing surfaces. If you run experiences on Roblox, this is a rare — and mostly free — organic boost you can use to drive installs, in‑game purchases, VIP servers, and gamepasses that convert to DevEx cash. Below is a tactical, step‑by‑step playbook with pricing math, timelines, and examples you can implement in the next 30 days. [1]

Why this matters right now

Roblox reaches hundreds of millions of players and its creator economy is already a billion‑dollar funnel. Getting featured off‑platform can shortcut paid UA and push newly engaged players into your monetization flows (gamepasses, developer products, VIP servers). Roblox’s Off‑Platform Featuring pilot launches in December 2025 and ties Events & Updates submissions to App Store in‑app event cards, Google Play promotional content, and Roblox marketing channels. [2]

Quick impact snapshot
  • Mass audience: Roblox engagement is measured in hundreds of millions of users — platform scale matters for discoverability. [3]
  • Better cashouts: DevEx rate increased to $0.0038 per Earned Robux (an 8.5% bump from prior rate), improving creator payouts. [4]
  • Assets + timing: Submissions must be public, set 14+ days before event start, and include store‑ready assets (e.g., 1920×1080 hero images). [5]

What Roblox announced (the facts)

Off‑Platform Featuring — the rules

  • Submit your event from Creator Hub → Events & Updates; tag as “Submit for Featuring.” [6]
  • Event eligibility: time‑limited event or major update, public while live, submit ≥14 days before start, max 30‑day events. [7]
  • Asset requirements: Roblox requests final images (1920×1080 horizontal or 1080×1920 vertical) or layered PSDs for app‑store placements. [8]
  • Pilot: Roblox will feature 3–5 creator holiday events in the initial December 2025 pilot; performance reports will follow. [9]

How creators turn Off‑Platform Featuring into income — the 6‑step playbook

1) Pick the right event type (and date it for impact)

  • Best events: limited‑time cosmetics, holiday bundles, collabs with known IP, paid entry weekends, timed challenge ladders, and celebrity/brand crossovers.
  • Timing rule: submit at least 14 days before event start — plan creative, localized thumbnails, and copy immediately. [10]

2) Build the store‑ready assets that get approval

  • Create a 1920×1080 horizontal hero, a 1080×1920 vertical cut, and one layered .PSD at high resolution — follow Roblox’s Event Card template to reduce review friction. [11]
  • Write a tight 1‑line tagline and 1–2 short bullets for the App Store/Play promo copy (they’ll be shown off‑platform).

3) Price event items with DevEx math in mind (concrete examples)

Two micro‑examples that scale to real cash when many players buy:

Example A — Limited holiday cosmetic bundle

  • Price in Robux: 200 R$ (common micro‑bundle)
  • If 10,000 players buy → Gross Robux = 2,000,000 R$
  • Estimated creator share (post‑marketplace split ~70%) → Earned Robux ≈ 1,400,000 R$.
  • Cashout at DevEx $0.0038/R$ → ≈ $5,320 cash to creator. [12]

Example B — VIP server subscription + paid weekend event

  • Set VIP server monthly price: 100 R$ (minimum configurable server price exists; developers can also offer free servers). Minimum crate historically can be 10 R$ but most devs price higher depending on value. [13]
  • If 1,500 players subscribe during/after featuring → 150,000 R$ earned
  • Earned Robux at 70% → 105,000 R$ → DevEx cash ≈ $399. [14]

Rule of thumb: for event planning assume a low conversion (0.5–5% of new installs buy), then model upside scenarios. Off‑Platform Featuring lowers the cost of users compared with paid UA, so even modest conversion lifts compound quickly into Robux sales and DevEx cashouts. [15]

4) Use the discovery → monetization funnel (concrete checklist)

  • Before submit: polish onboarding (first‑time user tutorial ≤ 60s), add a clear “buy” CTA for event items within first 3 minutes of play.
  • During live: schedule push notifications and in‑game banners timed to App Store / Play placement windows.
  • After: use the post‑event performance report from Roblox (they’ll provide view/interactions metrics) to A/B price and creative for the next run. [16]

5) Compare organic featuring vs paid UA (real numbers)

ChannelTypical CostStrengthWeakness
Roblox Off‑Platform Featuring (App Store / Play) Free to submit; no guaranteed slots (pilot selection) High quality organic installs; integrated with store promo cards & Roblox marketing. Selection is editorial; must meet asset & timing rules. [17]
Paid UA (iOS) Average CPI ≈ $1.41 (iOS, casual mobile games benchmark). [18] Predictable scale and control. Expensive per install; creative testing needed to hit target LTV.
Paid UA (Android) Average CPI ≈ $0.14 (Android, casual benchmark). [19] Lower CPI; broad reach. Lower iOS LTV in many markets; requires geo strategy.

6) Measurement & follow‑up (what to track)

  • Event views (off‑platform impressions) → Roblox will deliver a performance report after the pilot; capture installs attributable to the event by using an internal registration flag or UTM landing pages if you link external channels. [20]
  • Conversion funnel: install → tutorial completion → first purchase → 7‑day retention → LTV. Focus on 7‑day ARPPU as your primary short‑term KPI.
  • DevEx visibility: track Earned Robux balance in Creator Dashboard and plan cashouts after you clear older “old‑rate” balances (earnings before Sep 5, 2025 still cash out at $0.0035 until spent). [21]

Practical content & pricing plays to try in the next 30 days

Play A — "Limited Bundle + Countdown" (fastest conversion)

  • Create a 48–72 hour limited cosmetic bundle at 150–300 R$.
  • Pair with social FOMO: short vid + creator shoutouts and submit to Off‑Platform Featuring as “holiday limited cosmetic.”
  • Goal: 5–10k buyers → $2k–$10k potential DevEx cash depending on conversion and earned Robux share. (See Example A math.) [22]

Play B — "Weekend VIP + Premium Challenge" (higher ARPPU)

  • Offer a 7‑day VIP server + exclusive challenge access priced 100–500 R$.
  • Use the event to seed private servers and bundle a limited avatar item that only VIPs receive.
  • Monetize retention: convert VIP subscribers to longer subscriptions post‑event with incremental perks. [23]

Which play is right for you?

  • If you have tight onboarding and a reliable 1st‑time‑buyer flow → go for Limited Bundle (A).
  • If you have social community and recurring engagement → VIP + Premium Challenge (B) scales ARPPU and retention.

Real examples & precedent

Roblox’s broader creator program and DevEx improvements are real — Roblox reported creators earned over $1 billion via DevEx in the 12 months ending June 30, 2025 and increased DevEx to $0.0038/R$ (effective Sep 5, 2025). Those platform‑level changes make event‑driven revenue more attractive because your earned Robux now convert to slightly more cash. [24]

“We’re launching our initial pilot this month (Dec. 2025), where we’ll feature 3–5 creator‑submitted holiday events directly on the App Store and Google Play.” — Roblox devforum announcement. [25]

Risks, limits, and compliance

  • Editorial selection: Submission ≠ guaranteed placement. Treat Off‑Platform Featuring as a high‑value organic channel, not the only growth tactic. [26]
  • Age & content rules: Creators must be ≥13 (with account/email linked) and follow community rules — events must comply with content guidelines. [27]
  • DevEx timing: Old earnings may still cash out at the prior rate; chart your cashout strategy accordingly. [28]
Action plan — 7 days to readiness
  1. Decide event & price (day 0–1).
  2. Create assets: 1920×1080 horizontal + 1080×1920 vertical + PSD (day 1–3). [29]
  3. Polish onboarding & 3‑minute conversion path (day 3–5).
  4. Submit event in Creator Hub ≥14 days before start (day 5). [30]
  5. Promote on socials + partners while waiting for editorial selection (day 6–14).

Summary & 5 actionable takeaways

  • Off‑Platform Featuring is a time‑sensitive discovery channel rolling out in a December 2025 pilot — aim to submit now for holiday events. [31]
  • Roblox scale and recent DevEx improvements ($0.0038/R$) make event monetization more immediately lucrative for creators. [32]
  • Focus on short‑window, high‑value offers (150–300 R$ bundles) and VIP subscriptions to maximize earned Robux per install. [33]
  • Compare the free organic uplift versus paid UA CPI — even modest conversion lifts from editorial featuring beat many paid channels on cost per high‑quality install. [34]
  • Track Earned Robux carefully, plan DevEx cashouts, and iterate creatives quickly after Roblox shares the pilot performance report. [35]

If you want, I can:

  • Draft the event submission copy + 1920×1080 hero image specs tailored to Roblox’s template (deliverable: two headline options + 1 tagline).
  • Run the revenue model for your game: estimated new installs → conversion → Robux → DevEx cash (I’ll need your current ARPPU, 7‑day retention, and average purchase price).
  • Create an ASO / store‑asset checklist and a 14‑day timeline so you can hit the pilot window.

Want me to model your game with three scenarios (conservative / realistic / aggressive) using your current retention and purchase rates? Reply with those metrics and I’ll build the revenue scenarios and submission assets for your Off‑Platform Featuring entry. 🎯

References & Sources

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